![dragomon hunter classes icon dragomon hunter classes icon](https://1.bp.blogspot.com/-kb-Fy_PJKd0/VblAh3P-eFI/AAAAAAAAbLQ/SfCe56JRrT8/s1600/2j5cl4y.jpg)
(Think encircling the mob with shackles or the circular whirl above a mind-controlled mob). Mind Control should be used carefully because when the control breaks, the mob usually goes straight to the priest. Repentance is similar to a Rogue Sap in effect, but it can be reapplied during combat as long as the cooldown timer has expired. If a warlock is not in your group or raid, but there is a Retribution Paladin, then repentance can be used. When using enslave, groups may sometimes wait until the target has died before engaging the rest of the group.
![dragomon hunter classes icon dragomon hunter classes icon](https://i.ytimg.com/vi/Ksc-nmoKUlY/hq720.jpg)
Seduce / Banish / Enslave Demon or Repentance Groups may wish to delay 10-15 seconds between the hunter trap and the pull, so that the trap's cooldown is up if the trap breaks early. Hex is similar to a Mage's Sheep, and can be Re-Hexed as needed throughout the fight. Groups must wait until the rogue has sapped before engaging the group, as sap cannot be reapplied in combat. (Think green for nature spells or the color of the ZZzz's over a hibernated mob). If you have a druid tank, he can cast this before he shapeshifts into bear form. Usually the target DPS should switch to once the target marked with the skull has been killed. The idea behind this is that the marks follow Blizzard's class colors. The "Skull" lucky charm is almost invariably used to indicate which target should have DPS targeted upon it.Īlthough there is nothing like a standard convention for icon meanings, the following table may provide a starting point for groups or guilds wishing to create a convention.Assigning players to mobs: Rather than the continual assisting of the raid leader, the raid leader can place icons on mobs and assign players to specific mobs, with "Player X has Lucky Charm Y".The advantage of this method over the former is that even if the mobs move around, it's still clear what they're designated for (it's also often the case that it's ambiguous exactly who the "left" mob is, and sometimes it's hard and time-consuming to describe which mob you mean using only words). Crowd control: Rather than saying "sheep left, sap right, attack middle", a party leader can say "sheep moon ( ), sap cross ( ), attack skull ( )" once the convention is established and all players understand what each symbol means, the party leader won't even have to say that.This allows for the tank to easily control threat, keeping other player characters from taking damage, which in turn, makes it easy on the healer to keep everyone's character alive. This would mean that DPS would focus fire on each target, starting with Skull, until that target is destroyed and then all DPS would move to the next target in the list, and ending with the unmarked target. The leader declares that the kill order is Skull, X, Star, and Square. For example, 5 mobs marked Skull, X, Square, Star, and the last mob is not marked. This is the order that DPS will follow as it attacks targets in each fight. Kill order: The largest use for target markers (or lucky charms) aside from crowd control, is to denote a "kill order".Before its introduction, class-specific spells like Hunter's Mark and Detect Magic had to be used to visually indicate to other party/raid members what mobs were targeted for what kinds of actions. Using these symbols is valuable in parties and even more so in raids. Good examples include Yoo Soohyun, who became a famous model, and Han Song-Yi, who chose to stay in school and get her high school diploma.To place a target marker over a mob, simply select the mob, right-click on its portrait, and select a symbol from the hierarchical menu. As such, there are plenty of humans with powers who chose not to become hunters and pursue normal civilian livelihoods instead.
![dragomon hunter classes icon dragomon hunter classes icon](https://static.wikia.nocookie.net/dragomon-hunter/images/1/12/Bridal_outfit.png)
It should be noted, however, that hunters and humans with powers are not always the same thing, as humans only become hunters when they obtain hunting licenses and participate in dungeon raids. There are also two general categories of hunters, combat and non-combat, and six different specific types of hunters: Fighters, Mages, Assassins, Tankers, Rangers, and Healers. Hunters are ranked by an international S-E system to show how strong they are, with E being the weakest and S being the strongest, and possess a wide range of abilities. As hunters turned out to be the only ones who could kill magic beasts and close gates, a global billion-dollar industry eventually developed around them as a result. They first appeared around the same time humanity was exposed to the existence of magic. Hunters (헌터) are humans who possess magical powers and use them to fight and kill magic beasts.